The Ongoing Democratization of Game Development
Published: 2008-02-20
Length: about 1 hour
Recorded at: Game Developers' Evening #1
Language: English
Dave Mitchell, Director at Microsoft XNA, talks about the democratization of game development.
Published: 2008-02-20
Length: about 1 hour
Recorded at: Game Developers' Evening #1
Language: English
Dave Mitchell, Director at Microsoft XNA, talks about the democratization of game development.
Published: 2008-02-20
Length: about 1 hour
Recorded at: Game Developers' Evening #1
Language: English
Charles Cox, Developer Educator at Microsoft XNA, shows off the power of XNA Game Studio 2.0 by developing a game in an hour.
Published: 2008-02-20
Length: 39 minutes
Recorded at: Game Developers' Evening #1
Language: English
Not content with having created a game in 60 minutes, Charles Cox, Developer Educator at Microsoft XNA, decides to add multiplayer to his game. In roughly 30 minutes we have a match being played over system link with an Xbox 360.
Published: 2008-02-27
Length: 37 minutes
Recorded at: Game Developers' Evening #2
Language: English
Kent Åberg, Business Development Manager for Sun Microsystems, gives a run-through of the history of the company and gives about a couple of billion reasons to develop mobile games with Java (hint: it's the user base).
Published: 2008-02-27
Length: about 1 hour
Recorded at: Game Developers' Evening #2
Language: English
Petr Suchomel, Senior Architect in Sun Microsystem's Java & Developer Platform Group, gives an introduction to why you should use NetBeans 6.0.
Published: 2008-02-27
Length: about 1 hour
Recorded at: Game Developers' Evening #2
Language: English
The demonstration of NetBeans 6.0 continues, as Petr Suchomel, Senior Architect in Sun Microsystem's Java & Developer Platform Group, gives a glimpse of the IDE's possibilites when developing mobile games.
Published: 2008-04-02
Length: 38 minutes
Recorded at: Game Developers' Evening #3
Language: Swedish
Magnus Nedfors from Avalanche Studios talks about different approaches to game design and development, SCRUM included!
Published: 2008-04-02
Length: 26 minutes
Recorded at: Game Developers' Evening #3
Language: Swedish
Odd Ahlgren from Avalanche Studios shares his insights on intellectual property and covers the basics on how to think about story in games.
Published: 2008-04-02
Length: 43 minutes
Recorded at: Game Developers' Evening #3
Language: Swedish
Anders Elfgren, tool programmer for Avalanche Studios, talks about how he joined the industry and what it's like working on tools for multi-million dollar projects.
Published: 2008-05-20
Length: about 1 hour
Recorded at: Game Developers' Evening #4
Language: Swedish
Robert Nyberg, HR manager at Starbreeze Studios, shares the history of the company and also what it's like working there. Past and future projects are touched upon, but the talk is mostly focused on getting a feel for what kind of a company Starbreeze is.
Published: 2008-05-20
Length: about 1 hour
Recorded at: Game Developers' Evening #4
Language: Swedish
Jens Andersson, lead designer on The Darkness at Starbreeze Studios, shows us what really goes in to making a game and what elements make up a single screenshot.
Published: 2009-02-07
Recorded at: GDE #1 - Microsoft
Language: Swedish
Johan Lindfors from Microsoft talks about optimizing your XNA game. Can a managed framework such as XNA on top of .NET or .NET CF really perform as well as you want it? Johan discusses ways to leverage the underlying architecture and hardware better than ever before.
Published: 2009-02-11
Length: 21 minutes
Recorded at: GDE #1 - Microsoft
Language: Swedish
Johan Lindfors and Nils Stadling from Microsoft give an introduction to the benefits of XNA Game Studio 3.0 and the surrounding eco-system of services and products available.